HOGWART'S LEGACY

As UX Designer at Studio Gobo, I worked in co-development with the team at Avalanche Studios, focusing on the user experience of the Room of Requirement, a cornerstone of the game’s Nurturing pillar.

This included various progression systems from Herbology to Potioneering, caring for Magical Creatures, as well as the in-depth player space customisation feature of Transfiguration.

Designed with somewhere between England and Canada