As UX Designer at Studio Gobo, I worked in co-development with the team at Avalanche Studios, focusing on the user experience of the Room of Requirement, a cornerstone of the game’s Nurturing pillar.
This included various progression systems from Herbology to Potioneering, caring for Magical Creatures, as well as the in-depth player space customisation feature of Transfiguration.
If you'd like to learn more about me, what I've worked on, or what I'm planning next, then drop me a line. I'm always happy to chat.
Most of the cool stuff I've worked on can't be shown here, but if you'd like to know more about those projects or anything else, just get in touch.