I’m a Principal Games User Experience (UX) Designer at Eidos-Montreal. For the past 7 years, I've specialised in helping teams deliver games that put the player at the centre of the development process, advocating for a player-centric mindset across all disciplines. I'm passionate about testing design hypotheses by creating user flows, wireframes, and low-fidelity prototypes and iterating rapidly on these with players.
I've worked on a wide range of games for different audiences, both as a UX designer and feature lead. These include Hogwarts Legancy, Ubisoft's For Honor, Disney Infinity, and Forza Street. In addition to my industry experience, I completed a Bachelors Degree in Psychology and a Masters in User Experience Design which enables me to apply a practical and theorical approach to everything I design.
In my spare time I can often be found adventuring locally with my pugs Heisenberg and Dwight, or travelling the world. When I'm at home, you'll usually find me trying out new recipes in the kitchen, playing Modest Mouse songs on guitar, or petting virtual doggos in the Sims 4.
WB Games
Ubisoft
Turn10
XBox Game Studios
Disney Interactive
Zynga
If you'd like to learn more about me, what I've worked on, or what I'm planning next, then drop me a line. I'm always happy to chat.
Most of the cool stuff I've worked on can't be shown here, but if you'd like to know more about those projects or anything else, just get in touch.