
For over five years, I worked as the Principal User Experience Designer on an unannounced AAA Action/Adventure game developed in Unreal Engine 5.
I was responsible for the entire end-to-end user experience of the game, from the vision through to implementation, spanning topics including progression, combat, world affordances and navigation, accessibility, compliance and everything inbetween.
If you'd like to learn more about me, what I've worked on, or what I'm planning next, then drop me a line. I'm always happy to chat.
Most of the cool stuff I've worked on can't be shown here, but if you'd like to know more about those projects or anything else, just get in touch.