Eidos

UNANNOUNCED TITLE

For over five years, I worked as the Principal User Experience Designer on an unannounced AAA Action/Adventure game developed in Unreal Engine 5.

I was responsible for the entire end-to-end user experience of the game, from the vision through to implementation, spanning topics including progression, combat, world affordances and navigation, accessibility, compliance and everything inbetween.

Designed with ♥ somewhere between England and Canada