Joining the team at Studio Gobo during the development of the Disney Infinity 3.0: Moana, and Rise Against the Empire, I was the first full-time UX Designer on staff. In my role, I introduced and evangelised a player-centric approach to designing systems, levels and interfaces.
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If you'd like to learn more about me, what I've worked on, or what I'm planning next, then drop me a line. I'm always happy to chat.
Most of the cool stuff I've worked on can't be shown here, but if you'd like to know more about those projects or anything else, just get in touch.