Eidos

UNANNOUNCED TITLE

For over five years, I worked as the Principal User Experience Designer on an unannounced AAA Action/Adventure game developed in Unreal Engine 5.

I was responsible for the entire end-to-end user experience of the game, from the vision through to implementation, spanning topics including progression, combat, world affordances and navigation, accessibility, compliance and everything inbetween.

Designed with somewhere between England and Canada